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It’s here in the capital city that Alto and Lisette are introduced to the elite Regnant Knights 9th Regiment.
#STELLA GLOW CG SKIN#
Just as Alto is almost killed, Lisette is suddenly transformed into the Water Witch, saving the duo’s skin and forcing the Witch and her minions into a hasty retreat when the pair are joined by a squad of heavily-armed knights, who whisk Alto and Lisette away to the capital city of Lambert. Shortly after the two are introduced, Hilda and her Harbingers (the Witch’s loyal guard who seek to demolish the world in order to save it, because RPGs) lay waste to Alto and his childhood friend Lisette’s peaceful hamlet by casting the Song of Ruin, a spell that encapsulates the entire village’s population in shards of cold crystal. It’s during this melee that Alto discovers his newfound companion is far from a damsel in distress, but rather an immensely powerful witch – Hilda, the Witch of Destruction. Shortly after their chance encounter, the shadowy woman and Alto are attacked by a pack of monsters.
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When the game’s young hero Alto embarks on a hunt in the forests of his hometown, he stumbles across a mysterious woman singing in the forest. Rather than conjured through wands or esoteric incantations, magic in Stella Glow‘s world is performed through song.
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The story of Stella Glow is set against the backdrop of a world where the power of magic has been sealed away for a millennium following humanity’s war with the angels.
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Ironically enough, the studio’s swansong just so happens to be a fittingly musical adventure that refines the elements from the developer’s previous releases, resulting in what arguably stands as Imageepoch’s SRPG magnum opus. Stella Glow marks the final release for the beleaguered Luminous Arc and Sands of Destruction developer Imageepoch, which filed bankruptcy earlier this year following the mysterious disappearance of the company’s CEO, Ryoei Mikage.
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